Aptitudes & Skills

Crime Enforcement

Post by Monkee, October 9, 2016.
Advantages Character Creation

A crime enforcement aptitude represents a skill in... further description to come.

Below you will find an initial list of site-sanctioned Aptitudes and Skills for your character application.

Note - If you are logged in to Marvel RPG, each entry shown below may already be personalized to reflect your character"s codename and gender. If not, then they are shown in a generic format, but you can still set them to reflect your characters gender and codename by using the customizer located just above the catagory legend. Doing so will will instantly then format all the descriptions to your specifications to help you on your way to building an awesome addition to the Marvel RPG universe.

Ballistics: (#45)
Ballistics is the study of guns, knowing what bullet goes with what gun, where a shot could have come from, etc., etc. This is the kind of stuff you see TV detectives doing when they find powder burns and bullet holes. PC gets a +1CS to Reason when trying to figure out these kinds of things.

Camoflage: (#46)
Allows a character +2CS to trying to camouflage equiptment, objects, and self. Requires a yellow Intuition FEAT for a person to find it.

Counterfeit Recognition: (#47)
+1CS to Intuition for identifying false signatures, money, art, etc. A failed roll means that the character believes its genuine.

Clue Analysis: (#48)

Criminology: (#49)
The hero with this Talent has an understanding of the criminal mind and behavior, either from studies or first-hand observation. The character with this Talent gains a +1CS on all Reason and Intuition FEATs involving criminal practices.

Espionage: (#50)
Gains Clue Analysis, Counterfeit recognition, identification System, Law, and Police Procedure. This character is trained to notice small clues to a crime, and gains +1CS to find them, and also gains 1 contact in either Crme, Law enforcement, or Law.

Forensics: (#51)

Interrogation: (#52)
The character is well versed in extracting information from a subject gaining a +1CS to Interrogation.

Law Enforcement: (#53)

Forensics: (#54)

Negotiations: (#55)
+1CS to popularity in hostile situations.

Pollice Procedure: (#56)
Enables a character to avoid both police conflict and security. For example; such a character could apprehend felons and gain access to a crime scene without being arrested.

Security: (#57)
This talent has two benefits. First, the PC gets a +1CS to Reason to create or remove Security devices, provided the PC has the proper background or a high enough Reason to begin with. Second, the PC gets a +1CS to Intuition for noticing installed security devices.

Stealth: (#58)
Stealth is an Intuition based talent. It gives +1CS to intuiton and requires others to make an Intuition Feat at the intensity of the stealthy character's modified intuition in order to spot the character. Any movement requires additional Stealth FEAT's, or the watchers get another roll to detect the character. Detective/Espionage DOES give a bonus to spotting Stealthy characters.

Tracking: (#59)
This skill allows you to track others and to cover your own trail with any earthbound target and through any type of terrain. When doing the tracking +1CS for tracking people +1CS for each person over one that you are tracking.